//==============================================================================
// Cuirassier Hero_anim.txt
// To-do: make scaled up models with Relic attachpoint support (even though it won't be used) and so the hero select graphic can appear
//==============================================================================

import Atlantis_Sword_anim.txt

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual cavalry x cuirassier head hero
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry x equitesh_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual cavalry x equitesh_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{

   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry x equitesh_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect ATTACHPOINT heavenlight hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual cavalry x equitesh_WalkA
			connect RightHand AtlantisSword hotspot
			connect LeftForearm equitesshield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true    
			tag FootstepRight 0.55 true 
				Connect FRONTABDOMEN heroglow hotspot   
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry x equitesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual cavalry x equitesh_IdleA
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry x equitesh_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				length 1.0
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual cavalry x equitesh_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				length 1.0
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual cavalry x equitesh_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				length 1.0
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry x equitesh_FlailA
				connect RightHand AtlantisSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}